Those Super Wizards -02- What phase are we on now?

And now get ready

because it’s time

for character creation and world-building episode 2!

So let’s build some supers and try to keep them good guys and also give them some sidekicks and antagonists and backstories! Yeah!

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Those Super Wizards -01- I'm a good guy! Really!

It is time!

Are you ready?

The super heroes are here to work collectively on contract for five years.

And also save the universe.

But be warned—character creation gets a little silly sometimes!

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Swamp Fiasco Flashback Part Deaux!

It’s flashback time part 2! It’s to wrap up this crazy swamp adventure! Also, be sure to check out our interview with Jason Morningstar on the YouTube channel!

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Swamp Fiasco Flashback Time!

It’s flashback time! Come with me back to January of 2017! A few of us did a Fiasco session in lieu of our regular session of a series that, sadly, fell victim to the choas of our regular lives. Fortunately, it did result in this crazy swamp Fiasco session that I hope you’ll enjoy whether you remember hearing it the first time, or you’re a newer listener who has yet to be blessed with the weirdness of us and Fiasco together. At any rate, here’s the first of two flashback episodes to enjoy!

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Swamp Wizards -53- We respect the laws of magic. Really.

Well, folks, we’ve come to the final showdown. You know what that means: let’s top off that sweet tea and get ready to magic some storm troopers and use a car to eat some things! This’ll be great!

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Swamp Wizards -52- I'm just gonna roll the car now.

Is it time to get weird? Is it time to fight a wand-holding duck? Is it time for a princess squad to smash an AT-AT? Yes, yes it is. Get those PBR cans, ready, folks—Let’s go!

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Swamp Wizards -51- It's time for some action helicopter scenes!

Imperial Walkers? Check. Stormtroopers? Check. Action helicopter? Check. Large anthropomorphic duck with a wand? Check. Look. I warned you, this was going to get super weird, and if it wasn’t weird enough already, here goes!

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Swamp Wizards -50- Yeah, we're running...toward the enemy.

It’s been a lot. And now there’s a dessciated Walt. But it’s time. Time to take an inventory of the orka-menagerie. Time to pick your co-pilots. Time to pack that cooler full of PBR. Time to run toward that enemy! We’ve got this!

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Swamp Wizards -49- Get some smart elves to do some crafty stuff.

Our team of haphazards magickers is closing in on The Mickey. They have a “guy” caged in their “car.” And also there’s a Super PBR weapon? That should be interesting. Frank is on terms of some kind with The Great Shamu and has returned the talking head to the Winter Court. Sort of. It’s all highly weird, y’all. Let’s get to it!

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Swamp Wizards -48- The car doesn't want to go in there.

I can’t even summarize where this story is right now. I’ll just let y’all roll with the weirdly developing weirdly everything. And let’s get The Mickey, I guess.

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Swamp Wizards -47- The greatest power that humanity has is being able to lie.

So the good news is that before, they were on the inside driving out. The bad news is they were still inside. Oh and also, there’s a magic lamp out there with the power to rearrange reality. No big! Also nobody knows where Vic went. Cool cool. Cool.

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Swamp Wizards -45- Send the other, realer McCoy

My brain hurts from this story now. Everything just keeps getting weirder and weirder. Now we have magic lamps and cars going scary places on their own! Time to find out what Victor’s going to wish. Hopefully it helps clear everything up!

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Sawmp Wizards -44- I'm clawing my way out of this car!

The croccotransformer is done. There were two Belle’s fathers. There was Frank at a casino. And then a magic lantern now held by our own Vic. Nothing can go wrong with that.

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Swamp Wizards -43- Don't ever put me on the bus again.

So we have some of our crew being old and convincey at a casino in Tampa and some of our crew winning motorcross in a Barracuda. Really, you’d think things couldn’t get any more interesting unless a passel o’ gators decided it was time to play some slot machines. But…now there’s a magic lamp involved, and I don’t mean the kind that’s a major award, either. Guess we’ll figure out what those wishes are gonna be!

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Swamp Wizards -42- It's motorcross time! Who has the golf cart?

It’s motorcross and casino time! Our respective teams are exersizing their diplomacy for the moment, but that may not last for long! The real question is: can you run the motorcross course in the Rankmobile? I know we all want to find out!

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Swamp Wizards -41- ...Humans are weird.

This week: all audio files inbound! Time to rescue Beauty’s dad! Time to send Frank to the casino! Time to gather the PBR Cans of Defense! Here we go!

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Swamp Wizards -40- But the badge has my photo on it!

Still a little bit of imaginative line-imagining for this episode. But it’ll be great since nobody is encourtering major danger in order to steal battle droid plans or rescue “beauty” from the Stalking Rodent Corp. This is all going as planned!

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Swamp Wizards -38- Action Scene or Research Scene?

And now presenting two paths for our magical crew of misfits: the ACTION PATH—henceforth pigs and explosions? Car chases and magical pigs? OR the RESEARCH PATH—books and detecting? Magic and history? Now to see who chooses which and what they do!

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