Madpocalypse -14- what we found at Scrap Mountain

Madpocalypse -14- what we found at Scrap Mountain
thatdndpodcast

And now...

It is time...

For the final episode of Madpocalypse!

Today is the day we make it to Scrap Mountain! (SCRAP MOUNTAIN *mouth banjo sounds* WHOO!) What will we find out there? What kinds of cars will we run over and what bandits can we shotgun?

Let us discover!

 

Madpocalypse -13- how do we keep picking up passengers?

Madpocalypse -13- how do we keep picking up passengers?
thatdndpodcast

Oh no! It's the next-to-last episode and even more characters keep showing up! The mega-truck is like a magnet, drawing in random town guards, dirty weird kids, and more! And still, the truck rumbles on through the desert toward the promise of plentious scrap and enough sheet metal to d-i-y armor on any car you can name! It's just so exciting!

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Madpocalypse -12- where'd that dirty kid come from?

Madpocalypse -12- where'd that dirty kid come from?
thatdndpodcast

We're stopped for a bit on the way to Scrap Mountain! (SCRAP MOUNTAIN *mouth banjo sounds* WHOO!) Gotta patch a tire, Bitchkicker has some personal things to work out over that dumb kiddo who shot the tire, Zeke has a surprise girlfriend? (I don't even know) What will happen next?

Madpocalypse -11- fixing tires in the wilderness

Madpocalypse -11- fixing tires in the wilderness
thatdndpodcast

We're still on the way to Scrap Mountain! (SCRAP MOUNTAIN *mouth banjo sounds* WHOO!) Suddenly strangers and shooting and salvaging-of-tires! (that alliteration was a stretch, but i still made you read it. :-P) Will we make it to the Mountain now? WHO KNOWS!

Editor's note: this is the final part (aren't you excited?) of the "due to computers, one audio file had to be directly pulled from the conglomerant feed, and thus some overtalking bits couldn't be properly separated" series. The last scruffy episode also ended up randomly short, but you know you love our shenanigans enough to make up for it. *toothy grin*  

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Madpocalypse -10- we're off to see scrap mountain

Madpocalypse -10- we're off to see scrap mountain
thatdndpodcast

We're going to Scrap Mountain! (SCRAP MOUNTAIN *mouth banjo sounds* WHOO!) That's...pretty self explanatory. WHOO!

Editor's note: this is part two of the "due to computers, one audio file had to be directly pulled from the conglomerant feed, and thus some overtalking bits couldn't be properly separated" series. Fortunately, once again there are witty jokes and shenanigans, and only one more of these scruffy episodes left.  

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Madpocalypse -9- decisions to make for the barter

Madpocalypse -9- decisions to make for the barter
thatdndpodcast

It's time for some more deciding! There's a weird radio broadcast to maybe follow, there's Scrap Mountain Woo oo!, and there's a mysterious doorknob that might make a door to...somewhere? What to do? And which one makes more barter? Decisions, decisions!

Editor's note: due to computers, one audio file had to be directly pulled from the conglomerant feed, and thus some overtalking bits couldn't be properly separated. Also, I definitely thought the edpisode would be about 5ish minutes longer? Hm. There are funny jokes, though, so hopefully that makes up for any technical fuzziness. 

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Madpocalypse -8- smith has some info

Madpocalypse -8- smith has some info
thatdndpodcast

Time to find out about those coordinates! Some guy named Smith sent us to some smelly old creepy place. Will our motley crew find out the answers they need, or is Smith just spouting off stuff because Bitchkicker is intimidating and stuff? Guess we're finding out now!

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Madpocalypse -7- gotta find those numbers

Madpocalypse -7- gotta find those numbers
thatdndpodcast

So now there are some options--weird numbers or more bandits? Weirdo bandits with distinct arm tattoos are intriguing, but repeating numbers and a race to find the destination is tempting. Which to do? May as well try to find out what the numbers are before deciding, I suppose. After all, Craig sleeps on a rock. Who even does that?

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Madpocalypse -6- things you get for a wrecked car

Madpocalypse -6- things you get for a wrecked car
thatdndpodcast

Our motley crew went after some bandits...and found them! And then destroyed them all! But then some creepy guys with weird arm tattoos appeared from the distance. Our motley crew did not stick around with them. But now what to do? What can you trade a wrecked car for? And where are the rest of the spiky-car bandits? What can Zeke tinker with to make Magna's cars even more badass than they already are? You know we're about to find out! 

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Madpocalypse -5- a well-executed donut-type manuever

Madpocalypse -5- a well-executed donut-type manuever
thatdndpodcast

It is time for the engagening! Our motley crew of persons ...and one child...thing... is off to the east somewhere to find some bandits with some spiky cars. Will they find some? Let's find out now!

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Madpocalypse -4- time to find the spiky cars

Madpocalypse -4- time to find the spiky cars
thatdndpodcast

Now you've met the gang, but the gang's not quite together, yet. That's what this episode is for. After all, we can't enjoy fantastic, post-apocalyptic shenanigans without the gang being all together, can we? So now, the engangening begins!

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Madpocalypse -3- love letters of mild doom

Madpocalypse -3- love letters of mild doom
thatdndpodcast

Our post-apocalyptic survivors have all been established, it's now time for their first moves! If this were a movie, we'd have a series of vignettes, each with a unique character theme song and a great fadeout to the next scene. This is not a movie, though. So we just have some dialogue and mediocre rolls. We do tell good jokes, though, so enjoy!

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Madpocalyspe -2- the collaboration begins

Madpocalyspe -2- the collaboration begins
thatdndpodcast

The ragtag band continues to assemble! There are cars and weird...child....things... and kickers of bitches. Yeah, it's that kind of band. So I know you're just itching to find out more. So here we go!

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Madpocalypse -1- after the collapse

Madpocalypse -1- after the collapse
thatdndpodcast

And now, for a short break between long-form stories, an interlude of post-apocalyptic survival and added hijinks! 

Once there was a beautiful, industrialized planet. Now there is the maelstrom and the desert and the struggle to survive. Now there is just a ragtag band of souls ready to destroy some bandits and scavenge some scrap. Join us as we assemble our ragtag band and roll some dice in the Madcap Apocalypse with Cars! 

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