Dungeon World 8: The Time for Talk has Passed (Overworld 2)

Our three adventurers stand ready to defend the citizens of Coldoaks and the Bonehive of the Everlight Lagoon. Will their strength be enough? What will be done with those who are defeated? What happens next? Listen and find out!

If one side gives up, what should happen to them? Tweet to @ThatDnDPodcast with either #IntoTheLagoon, #BurnTheirTown, or #LetThemGo

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Dungeon World 7: A Chronicle of Unfortunate Events (Underworld 2)

Hoo boy. This one has some things! The group found a weird journal. Will they find out who wrote it? Will they find great treasure? Stay tuned and find out!

We have some fun things happening here with dark dungeons, mysterious movements, flickering fires, awesome alliteration, and tasty tacos. Mostly I'm just eating a taco right now. 

Let us know what your preferred method of navigation would be! Tweet @ThatDnDPodcast with #DiscernRealities or #DetectMagic and let us know if you'd trust your eyes or... maybe your mouth more? 

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Dungeon World 6: In the Hall of the Rat King (Underworld 1)

The party has split! What will they find? Follow Oric, Sam, and Vultus as they head into the Undertrails. Some blood is spilled. But you may not see it!

That is a thing that will make sense later. You'll have to listen to this first. See? That's good suspense building. You're like "what? invisible blood? BUT HOW?"

I'll tell you how! At some point in this episode!

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Dungeon World 5: The Bone Zone (Overworld 1)

The party has split! What will they find? Follow Vultus, Bill, and Rook as they wander into what we like to call 'The Bone Zone.'

Ok not really. Nobody calls it that but me. But hey, it's a good name. So maybe you should call it that too. 

What's going on with the end, though? Let us know what you think! Mention @ThatDnDPodcast in a tweet and use either #HomeTeam or #Scrabhearst to let us know who you all think is doing the right thing.

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Dungeon World 4: Pants Get Low, Sam Gets High

Tensions are beginning to rise amongst the party. The trip's just started, too! Are these cracks in the friendship damn a sign of turbulent times to come, or will they simply be water under the bridge before long? 

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Dungeon World 3: Whistler on the Roof

So, there is a bit of a gap between episode 2 and this one. We had some big time computer issues with the main recorder's computer and lost a whole session's worth of audio and video. Make sure you listen to episode 2.5 before this one so that you know what's going on a little bit better. 

Rest assured we have taken steps to prevent it from happening in the future, but we are real sorry for the blunder on our end. Totally not intentional and we are just as bummed about it as you are, if not moreso. 

ANYWAY, about this episode. The gang is back in First Conquest and are doing different things around town. They come together and are offered a unique job. Will they take it? What dangers will it hold? Listen and find out

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Dungeon World 2.5: The Summary of the Screwup

So. Hey. Funny story! You're totally going to laugh. It's a real riot. You see, we have one person who does the audio and video recording for all of our sessions. The thing is, here's the funny part. You ready? His computer died! And it took a whole session with it! So there's a two episode gap! How great is that, right? Oh man, just the best. Quality stuff. 

This little recap is done way after the fact. We will do our best to touch on all of the things that happened in those two episodes so that you are all as up to speed as we can get you. We've taken steps to make sure something like this doesn't happen in the future, but we apologize again for the issue because it totally sucks that it happened. 

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Dungeon World 2: A Grinkle in Time

The group makes contact with the watcher. They go to a place. They encounter some people and make progress on their quest. OR DO THEY?  You'll have to listen and find out! 

Oh yeah also we have an Obsidian Portal page for our campaign. It's got character sheets, a wiki, maps, and an adventure log with summaries of sessions. 

As always, let us know what you think. Your feedback is valuable!

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Dungeon World 1: I Don't Usually Mud Dive for Teeth

This is our first actual play episode. We hope you're ready for some new shenanigans with the same old crew! The party gets their job and heads out to do it. A discovery is made on the way. Some new friends come to say hi! And then a watcher is discovered. Give it a listen and let us know what you think!

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Dungeon World: Character Building

NOTE: Renee's audio is pretty bad in this episode. We had some big time mic issues on her end this session. It is resolved in future ones. We did the best we could with it. Thanks!

You've (hopefully) listened to the world building episode. Now listen to the creation of the brave and/or foolish adventures that dare to make their way in this scarred and strange land. 

Also at the end there's a section where we set up some base info for the first quest that they'll undertake. Let us know what you think!

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Dungeon World: World Building

A lot happened in the finale of the 4e campaign. We figure out how that affects the world for the 3,000 years between the end of the Wreckateers as we know them and the beginning of this new campaign. Listen in so you're not lost!

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5e Throning Games: I'm just saying, up here at the Wall, things are cold.

Arsy uncle? Handled. Two dragon horns? Weilded. Gigantic wall? Arrived at. And man are there so many white walkers. Well, at least we have a plan, right? Right? *shakes head* Of course we never have a plan. Better pull one of the crazy plans out of your backside regions, because man are we going to need it!

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5e Throning Games: One arsy uncle, two dragon horns, and the biggest wall you've ever seen.

What do you do with an arsy uncle?

What do you do with an arsy uncle?

What do you do with an arsy uncle?

...wait, I may have used this before. Hm. This is complicated now. How embarrassing. So, you guys just go sit over there and wait a minute while I figure out how to introduce this episode. It'll just be a few minutes. I promise. 

Hey, what are you doing? Don't push that play button! I haven't introduced it yet! Aw, man. Fine. 

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5e Throning Games: Yeah, fine, your crazy-ass plan succeeded. Hush.

The conquest of Westeros is going oh so well when suddenly...a wild Winter appears! That messenger sure was surprising, but his news was even more surprising: strange creatures of cold threaten the success of our favorite newlyweds' nation-attaining plans! It's time to cajole, bribe, and intimidate everybody left. Or else...

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5e Throning Games: And now we're rolling for that Intrigue, we're rollin', we're rolling'.

All hail Queen Osha of the Iron Born! And her charismatic consort, Ser Charles! But don't celebrate too long--the forces of various enemies are amassing at various points on the map. Look at all those tokens of portent! Gather your best rolls: it's time to take over Westeros!

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5e Throning Games: That's the Gaston track, so how are you at expectorating?

So now we've got two dragon horns. Oh yeah. Oh. Yeah. Next thing: taking over the world. After all, we've been plotting it every night for who knows how long. The real question is: can we get Gaston on our side? Or will all the expectorating fall to Ser Charles? Really, though, he'd totally delegate it. I don't know what I was thinking there. So. Dragon horns. The world. We're ready.

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5e Throning Games: You've got a dragon horn? Yeah, well we've got one, too!

And now, without further ado, it's time for the Kiiiiiiiiiiing's Mooooooooot! In this corner, is the dashing and resilient young daughter of Balon Greyjoy and her handsome, yet foppish, consort-to-be! In that corner, the brutal ruler of the navy, with his unwashed hair and shiny new horn! Who will garner the votes they need to take the throne of the Iron Born? Who will wield the silver tongue and sharper sword necessary to rule the seas and coasts? It's time to find out!

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5e Throning Games: Also, theoretically, would you be cool with this insanely ridiculous plan that I just brainstormed?

The king's moot is coming. The king's moot is coming. The king's moot is coming, and we totally have to win. Good thing we saved the king's soul. I think. But we do have this mysterious horn that we got from Flint's Fingers. That has to be important to winning. Yeah. We've got this. We've definitely got this. 

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5e Throning Games: I don't know about that monster, but there's a lemur under the bed.

After the midnight traipse onto the rope bridges, the king needed to retrieve his soul. So dark words were spoken and the rolls commenced! But...wait...what's up with the fuzzy creature under the bed? Is that the king's soul or his nemesis? What ever will the party do now?

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