Dungeon World - Thomas Dances in

This is a little side episode where we introduce Bobby's new character. His name is Thomas. He is an Arcane Duelist. 

We also go into some details about the OTHER gods that are worshipped in First Conquest. 

ALSO our good friend Interrupting Airhorn! Just wait until you hear it! It's in there!

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TDP Unplugged - Fiasco Night!

We didn't have enough folks for a regular session, so we decided to try something out of the ordinary. We booted up Tabletop Simulator on Steam and gave Fiasco a try! More specifically, we played the Dragon Slayers playset. Sit down for a bit and listen to what happens when a bunch of cocky murderhobos return triumphant to a town that wants absolutely none of their shit. 

Also benches are a very popular weapon here? I dunno. It's a thing!

Join DM Chris, Andrew, Adam, and Bobby as they play a thief, a barbarian, a golem, and a pacifist. One of them has a terrible Jersey accent! (It's Chris. Such a garbage accent he does.)

Intro music is Low Horizon by Kai Engel

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DW Listener Campaign Setup - Don't Get Kriss Krossed

Well hello there! Remember all that talk about listener campaign stuff? It is finally happening! I'm not a fibber, just a bit slow to do things at time. Anyway! In this episode we set the stage for our new characters and a few new players. They are as follows:

*Adam is playing Mort McCoy, a skeleton!

*David is playing Smoulderscale, an immolator!

*Mike is playing Barquentine, a metamorph!

*Patrick is playing Flaithri, a wizard

*Raymond is playing Alain, a paladin!

*Renee is playing Syfien, a druid!

Check it out and stay tuned for the beginning of the adventure in Kristowne, ruled by the gang triumvirate. 

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Dungeon World 23: Reap what you Sow

Our trial continues. The Pious Mouth speaks first, then there is The Meek Appeal. Following that is The Radiant mind. We have Remembrances and final statements are made. Then a verdict is delivered. What do you think should happen to Bill? What do you think WILL happen to Bill? Will justice be served? What is justice, really? 

Episode music is Reaching Out by Kevin MacLeod

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Dungeon World 22: Trials and Tribulation

Well! That sure was a worrisome ending, eh? Let's find out how Oric is doing! And let's also find out what Oric is doing! And then also did everyone make it to court on time? Don't worry, speakers. Just picture the .... everyone in town staring at you as being in their underwear! That'll make things less tense and awkward... somehow. 

We hope you enjoy and as always we'd love it if you continue to like, share, and subscribe to our things! If you feel especially generous, we wouldn't be opposed to you being a Patreon patron as well. Wink wink nudge nudge. 

Episode music is Undercover Vampire Policemen by Chris Zabriski

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Dungeon World 21: Sir, your Lawyer is Inebriated

So, your friend is due to be on trial tomorrow. What do you do? Prepare for the case? Try to round up folks to bring to the court to show support for said friend? Get drunk out of your mind? Try on fancy clothes? 

Well, I don't know what YOU would do, but come and see what the party does! The answer may surprise you! (The answer will not surprise you.)

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Dungeon World 20: Lawful in the Streets, Chaotic in the Sheets

Happy reunions ahoy! Let's all sit down in this enemy camp and have a little chat, shall we? We can go over plans for the future! You bring your friends and I'll bring mine and we can work this whole thing out. What do you say? Good!

Also, your friend is sort of... bleeding all over the floor. You may want to get that checked out. Just an idea. I'm not your boss or anything, though. Do whatever you wanna. 

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Dungeon World 19: Unhand Me at Once!

This episode is slightly shorter than the usual length. Apologies! We should be back to the usual soon. This just felt like a really solid stopping point for the episode and I didn't realize until later that we were less lengthy than anticipated. - DM Chris

We start with the reading of a letter. Judgement is carried out. Unexpected people are encountered. Some physical blows are exchanged. Some verbal blows are... also exchanged. It looks like folks are sort of meeting up in the same place again! Well, everyone except for that one person. Things may be... interesting for them. 

In-episode music this week was 'Temperature of the Air off the Bow of the Kaleetan' by Chris Zabriski

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Dungeon World 18: That Nipple Thing Didn't Happen

In this episode, we time hop backwards a bit to cover some things that happen with Bill over in solitary confinement in the prison complex of First Conquest. Some running happens, some lying happens, and a reunion is slightly less than happy!

We also time hop back to the present time and see what happens after those flares go off! Is it going to be a good series of events, or a bad series of events? Well, you'll just need to listen in to find out. 

Tensions ratchet up in various places as a cloud(kill) descends on the area. Give it a listen and let us know what you think!

In-episode music this week was 'Temperature of the Air off the Bow of the Kaleetan' by Chris Zabriski

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Dungeon World 17: Ballad of Craigory

Time is of the essence! The gang heads to the town gates to stop what is coming. Sam runs to the guard house to give some info to folks. She meets a guy (ooooooooooh) and things happen! 

The group makes some destination decisions and sees some things. Really, it'll all make more sense when you listen. 

Thanks to Patrick (FB group), Infidel (PA boards), and Sir Fabulous (PA boards) for sending the questions we answer at the end of the episde

Got a good one-liner to use if you were to be talking to a big bad? Tweet to @ThatDnDPodcast and let us know what it is!

In-episode music this week was 'Cylinder 7' by Chris Zabriski

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Dungeon World 16: Blessed is the Mind too Small for Doubt

Audio Warning: Renee had a really weird export issue when uploading her audio. Some of it overlapped and was really garbled. I did the best I could on this one, but if there was unrecoverable parts I replaced them with a touchtone phone sound so you'd know there was a bit there that got cut. Sorry! -DM Chris

'Problems' are 'solved' here. A 'discussion' is had. A meeting comes to a resolution. Some are unhappy WITH said resolution. A guy is afraid of a chair. 

Have anything you think would be a good deepest fear? Tweet to @ThatDnDPodcast with #CauseFear and let us know what it is!

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SPECIAL EPISODE: Scoundrel in the Deep

Hiya folks! DM Chris here with another special episode. In this one it's just me and special guest Patrick McCabe. You may know patrick from him being active across our various social medias! Or maybe you're related to him or know him not through us. Who knows? 

ANYWAY, we are playing a game called Scoundrel in the Deep, a 2 player RPG that is played with matches rather than dice. I think it's a cool setup! Let us know what you think, and feel free to send us any recommendations for one-shot games, or other things like that! 

Also, we are currently in need of 2 people for our listener campaign. Must have decent internet, a microphone, and the ability to run two internet tabs at once. If interested, let us know!

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Dungeon World 15: A Compelling Case Against Free Will

Audio Warning: Renee had a really weird export issue when uploading her audio. Some of it overlapped and was really garbled. I did the best I could on this one, but if there was unrecoverable parts I replaced them with a touchtone phone sound so you'd know there was a bit there that got cut. Sorry! -DM Chris

Some things happen that may change your outlooks on some characters and their futures! Preparations are made for a trial. Unwelcome discoveries are made. Time is limited. What will happen? Listen and find out, ya goof!

Which side of the trial are you supporting now? Let us know by tweeting to @thatdndpodcast with either #Sentinels or #Inquisitors !

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SPECIAL EPISODE: Party of One: Murderous Ghosts

Howdy, folks! This post is a special off-schedule one. DM Chris was recently a guest on the podcast 'Party of One'. Jeff explores the world of RPGs that are designed for, or can work with, two players. We played a game called Murderous Ghosts and, well, I won't spoil the end. 

----------------

This was supposed to be an ordinary urban exploration. Greg planned on everything--he brought food, lights, his GoPro, everything. There's only one thing he didn't plan on: MURDEROUS GHOSTS. Can he escape a haunted factory without facing his worst fears and being consumed? Only time will tell.


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Theme Song: Mega Ran feat. D&D Sluggers, "Infinite Lives," RandomBeats LLC, www.megaran.com/

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Dungeon World 14: Spreading Skeleton Democracy

We're reunited? But then... why doesn't it feel so good? The song said it would feel SO good! 

What's that? Oh, a fireball? That'll do it. And internal conflict? Yeah, that all checks out. Bad news ahead!

What do you think should happen with the prisoner? Tweet to @ThatDnDPodcast with #FreeHim or #FryHim and let us know what you think!

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Dungeon World 13: Lay Down and Drink your Sausage! (Underworld 6)

Someone regains consciousness out in the snow. A new hire proves himself useful. Some bridges remain unburned. Some bartering is done. Drunken Hawks are spotted. Money is taken. Bombs are made. 

A lot of stuff happens!

What do you think about the giant face? Tweet to @ThatDnDPodcast with #GoodOmen or #BadOmen and tell us what you think!

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Dungeon World 12: Wizards who Punch at Goats: Underworld 5

Baby, it's cold outside. I know you've got adventuring to do, but howsabout we sip on some steamy unknown liquid instead at the tavern? I hear there's an elf in a skimpy loincloth who sells sausages. 

What's that? You need a goat? Alright, as long as you things legitimately!

What do you think of Zharko's plan? Tweet to @ThatDnDPodcast with #LetItGo or #Snapsnap and tell us what you think!

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Dungeon World 11: You Can Put Walls Around a Town!?

The party decides what they want to do to the town of Scrabhearst. They also mock the town's name. Like, a lot. Cut it out, guys! There's a reason for names! 

Come listen to the dumb guards protecting the dumb town as they talk with their dumb voices. Will alliances be made? Will the town be razed? Stay tuned and find out!

Tweet to us at @ThatDnDPodcast with #MakeFriends #MakeEnemies or #BurnandLeave

Direct Link

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Dungeon World 10: Wendigo? WenDIDN'Tgo?

Going back isn't an option. That'd be admitting that we were wrong, and that's not a thing we can do. So onward we go! The only way left is south, but it seems like some bad times can be ahead for the group. Will they compose themselves and tackle this problem?

Will they rethink their 'no backsies' policy? 

Is bringing their 'friend' to town a good idea? Let us know! Tweet to @ThatDnDPodcast with #GoodIdea or #BadIdea and your reasoning. We'd love to hear from you!

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Dungeon World 9: On Strange Tides do we Ride (Underworld 3)

Sam, Zharko, and Oric recover from their recent battle and continue exploring. This cave sure has a lot of weird sounds, huh? Do rocks normally shriek like that? And make that sloshing noise? 

Ah, it's probably fine! Just keep wandering into the darkness. Yes, further. Further. Put out your torches too, maybe? Once your eyes get accustomed to the lack of light, everything is fine. Once you let the darkness into you all becomes clear.

Wait, what? Sorry. I zoned out there for a second. 

At the end of the episode the party discovers a thing! What should they do with it, though? Tweet to @ThatDnDPodcast with either #RunAwayQuickly, #NukeItFromOrbit, or #GetCloser

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